Hello, my name is Laura Dubuk. I’m happy to have my work featured in White Cloud Worlds for the first time, among many other artists I admire.
I’m living in Wellington at the moment, but am originally from Seattle, WA USA. I moved to New Zealand in 2012, when I was looking for a change of scenery and experience. I visited initially on holiday during a sabbatical from work, but the place and people captured me so strongly that I moved here a year later.
The series you see here originally came from a Photoshop shading experiment during a ‘Robots and Spaceships’ online class at Art Center. It ended up being a way to combine my love of oil painting, architecture and science fiction. This series has been fun to produce because of its ‘emotional triangles’ abstraction; telling a story, movement or feeling in a way that the viewer can interpret and participate in without telling too much about the specifics.
My background is in the field of video games, where I worked at Valve, a company in Bellevue, USA. There, I worked on titles such as Half-Life 2, Team Fortress 2, and Portal 2, mostly as an environment artist. My job was designing and 3D-modeling elements for the scenery in those games. This is now my main role at Weta Workshop.
You can say my education is a spotty mish-mash of traditional painting and digital skills. I went to animation school, and began my art career working digitally. After a few years, I discovered traditional media, which really helped me understand form and colour and helped to ground my work in reality. I still work in traditional media as much as I can, because I get better results from it—at least as a starting point.
Outside of work, I do ballet and salsa dancing, and paint portraits in oil. During weekends, I love taking in the New Zealand scenery. It’s a big inspiration for me. I also love 3D printing, and have created a series of jewellery based on these geometric forms. Seeing 3D modeled forms in the physical world is super exciting.
In the future, I hope to continue to work on these forms and see how they evolve.